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Originally Posted by weswood
With enough imagination, anything can work. I like it because the PC's already know each other and don't have to go through that awkward " Hi, I'm Dave, and I ....."
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Yeah. And most of the people who'd probably playing would know each other too, so they can keep that 'relationship' going. And it would definitely make role-playing better because they won't be afraid to get angry at each other
I might select one of them at random to be the Tank Commander, then he can assign who will be what crewman. That'll add a solid party leader, and will also add some tension at the beginning, at least if someone wanted to be the Voice of the people and didn't get it.
First session mutiny? Time to factor bullet ricochets inside a tank hull...
I also figure that it will avoid the (IMO) costly "buy-stuff with our money" phase. They'll just have the standard stuff the average Tanker would get. 'Nuff said. They can steal/scavenge/buy anything else they want.
EDIT: I could also tweak the alternate history to add Desert Storm, so the players could be veteran tankers from that campaign.
Quote:
Originally Posted by avantman42
Sounds like a good idea to me, as long as the players are happy to create characters that will work as a tank crew.
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That'd be a problem, but I'd be letting them choose their first couple terms themselves, as long as they join the Armor arm before war breaks out.
That or I'd give them all the skills 2 periods of the Armor Arm would give them, and they'd have points or something to choose the rest, barring the 10 limit.
Damn. Now I just want to run this as a PBP to start playing it...