I think it can definitely work. Here are a couple more things to think about.
The loader position could get boring for whichever player gets assigned that role. You should probably think about how to make loader a more interesting RP job.
Do you think your players will enjoy armored warfare? I can see how it could be a lot of fun, but players will not have as much freedom of initiative to plot and execute their own combat actions as they would if they were playing foot sloggers. They might not like the limitations. Combat encounters could get repetitive fast. You'll really have to be on top of your game to keep it fresh and interesting.
You don't need to add GW1 to your background unless you really want to. By the summer of 2000 pretty much every tank crew is going to be a veteran one. Plus, blasting Iraqis in the open desert and fighting Soviets in central Europe are kind of apples and oranges. But this is your T2KU, so tweak it however you prefer.
If you haven't read Team Yankee by Harold Coyle, I'd recommend it. It's got a lot of potential to be helpful to a GM running a tanker-based game.
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