Quote:
Originally Posted by Raellus
If you haven't read Team Yankee by Harold Coyle, I'd recommend it. It's got a lot of potential to be helpful to a GM running a tanker-based game.
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I'll second that, and also recommend Chieftains by Bob Forrest-West. If you can ignore the technical errors (T-80 destroyed by a Blowpipe missile, Soviet T-60s) it's a good story and has plenty to help a GM planning a game with tanker PCs.