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Originally Posted by M-Type
The PCs won't be "tankers" for long, because there'll only be one session or so of 'no limitations' before the Battle of Kalisz. By then fuel and ammo would surely be scarce, and they'd have to make some tough decisions.
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Gotcha.
Quote:
Originally Posted by M-Type
But after Kalisz, they can do whatever you want. My reasoning behind giving them the tank would be to put them behind the stick of one of the most powerful things in the game (barring aircraft or attack helicopter. Or Nukes.) and slowly take it away from them until it's inefficient to keep. I want it to leave a hole in their heart if they have to abandon their tank. Give them something to fight for, ie "We need to get more fuel to keep Betsy going!"
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Devious in a good way.
Quote:
Originally Posted by M-Type
And Raellus mentioned the Loader problem, which is a big one. I'm open to ideas, but maybe they're a little under-manned, and someone has to do two jobs? It would make things harder/more interesting for the Tank Commander. Do we load/fire the gun? Or fire the MG? of course, that means less PCs, but I have no idea how many would jump on the idea. If I have a lot, maybe the PCs can all be commanders of their own tanks or something, I dunno.
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I just had a big duh moment.

You could make the loader an NPC.