Quote:
Originally Posted by Olefin
You start getting to the point of seeing a ripe target for ambush and then having to decide if its worth the loss of shells to go for it.
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Yeah, that's pretty much what I'm going for. Start the players as "newbie" tankers (in RL), then slowly have them learn the harsh realities of the T2k'verse until they're expert tacticians in-game and RL.
I would definitely start them out with a full load, and plenty of chance for re-supply for the first 2-3 sessions, as they learn the ins and outs of the system and enjoy blowing up those pesky Pacts.
Then there's the big push into Poland. Throw in some urban fighting, tricky corners and pesky infantry, and the supply lines get cut/overrun/disappear...