Quote:
Originally Posted by Raellus
Anyway, I know that I'm badly beating a thoroughly dead horse now. It's just a topic that I'm rather passionate about. I really, strongly believe that in order for T2K to work on pretty much any level, you really need a good, strong Soviet military. Otherwise, there's not much there.
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Agreed. However we get there, the setting at the time of play (mid-2000 through early 2001) needs to be pretty well blown up or you don't get "post-apocalyptic" so much as "lightly used." If you want that end result, your setting design needs to start there and work backward, which means creating a set of preconditions that logically yield your desired world.
(Getting there, then, is one of the biggest problems in designing T2013 or any other mid-2010s post-WWIII world. With what we know today through open sources, it's really hard to engineer a plausible drawn-out land war in Europe with a resurgent Warsaw Pact on one side and NATO or the EU on the other. My best bet these days involves a combination of an expansionist and nationalistic Eurasian Union under the demagoguery of a Putin protege, American preoccupation with an explosively destabilizing Mexico, Iranian aggression in the Middle East, and a Sino-Indian war triggered by the shenanigans of a Chinese-backed Pakistan.)
- C.