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Old 07-04-2012, 08:57 AM
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Tegyrius Tegyrius is offline
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Originally Posted by Raellus View Post
Anyway, I know that I'm badly beating a thoroughly dead horse now. It's just a topic that I'm rather passionate about. I really, strongly believe that in order for T2K to work on pretty much any level, you really need a good, strong Soviet military. Otherwise, there's not much there.
Agreed. However we get there, the setting at the time of play (mid-2000 through early 2001) needs to be pretty well blown up or you don't get "post-apocalyptic" so much as "lightly used." If you want that end result, your setting design needs to start there and work backward, which means creating a set of preconditions that logically yield your desired world.

(Getting there, then, is one of the biggest problems in designing T2013 or any other mid-2010s post-WWIII world. With what we know today through open sources, it's really hard to engineer a plausible drawn-out land war in Europe with a resurgent Warsaw Pact on one side and NATO or the EU on the other. My best bet these days involves a combination of an expansionist and nationalistic Eurasian Union under the demagoguery of a Putin protege, American preoccupation with an explosively destabilizing Mexico, Iranian aggression in the Middle East, and a Sino-Indian war triggered by the shenanigans of a Chinese-backed Pakistan.)

- C.
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Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

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Last edited by Tegyrius; 07-04-2012 at 09:55 AM.
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