2.x does indeed, but like V1 it requires a little thought by the GM. For somebody still working though the basics, it's easier to just wing details like that, especially when you consider the "spaced" effect an obstacle will have on a HEAT type round or how a kinetic penetrator might be deflected.
My advice would be get comfortable with the other rules first, then add in details like these - it's not like the players will notice...
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
|