I agree it is an advanced option but we need to consider it for more advanced play as it is a known tactic (and also makes a nice bit of background text in a tactics article!).
Probably the simplest way to simulate the random effect is to multiply the cover armour value by the following amount using a 1D6 roll:
pentrator round (e.g APDS)
1: x 1
2: x 1
3: x 1
4: x 1.5
5: x 2
6: x 3
explosive round (e.g. HEAT)
1: x 1
2: x 1.5
3: x 2
4:x 2
5: x 3
6: x 4
Hopefully fairly quick and easy.
I use a similar system for over-pentration by small arms fire (treating a person as AV1).
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