Quote:
Originally Posted by Adm.Lee
The game has a skill roll for information, what do you think might be a good mechanic for an NPC trying to bluff a PC? "Yes, we have three BMPs and a tank. And some mortars. You're better off surrendering."
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Persuasion skill is the one to use here, modified by any Disguise/Acting ability the character may possess. Might be an opposed test against the listeners Intelligence?
Quote:
Originally Posted by Adm.Lee
What are the odds that she's trying real hard to get the PCs to surrender, because her most recent CO was the late Major? If she can talk the PCs out of an expensive battle, she'd be the best candidate to replace the Major as Special Intelligence Officer, no? Promotion for her, vindication of the late hero's ideas? (Not necessarily in that order).
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I'd say draw motivation cards for her. She could have a totally different outlook on how things should proceed. No matter what, I'd think saving her own skin would be high on the list of priorities.
Quote:
Originally Posted by Adm.Lee
I'm trying to think through this, without having the game end so soon in either a TPK or a trip to the PW camp, and I had this thought.
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Nothing wrong with having them as prisoners - ups the stakes quite a bit and makes them think up imaginative plans to escape.
Quote:
Originally Posted by Adm.Lee
What if this GRU officer were to play along with defecting to the PCs, following them and offering some guidance, so that they can find the base camp(s) for the 2nd Polish Free Legion, west of the Vistula? Then she can find a way to call in some more of her division. Now that would be worth a promotion, right?
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Hmm,
could work, but how likely are the PCs to trust her that much? It'd come down to her having a HIGH Charisma and Persuasion skill and you as GM convincingly RPing it.