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Old 07-19-2012, 02:42 PM
Adm.Lee Adm.Lee is offline
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Join Date: Sep 2008
Location: Columbus, OH
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I'm using 2.2 rules; I hope you can decipher my shorthand for numbers of shots and to-hit numbers.

For the next fight, a mix of Soviet Veterans and Experienced NPCs.

AK-74s: Vet: 22, 22 or 4@3. Means they'll usually fire only 2 shots, with a 22- to hit, or a 5-shot burst, rolling 4 dice to hit on 3-.

Ak-74s: Exp: 18, 17, or 2@2.

PKM, Veteran: 5@22, or 15@3. With the bipod, a Vet can fire 3 bursts at full dice.

RPK-74, Veteran: 5@22, or 20@3.
Exp: 5@18, or 10@2.

DShK, on tripod. 2x 22, or 4@3. This is a beast to control, it seems.

This is a group from the Ninth Guards Army, who have been on internal-security for over 2 years. I figure they've had some time for training, and have figured out the most accurate rates of fire for their weapons. Thus, they'll stick to 2 shots per round for the assault rifles, short bursts for their MGs and automatic rifles.

By sticking to only a few numbers to remember or look at, it simplifies my die-rolling and memory problems.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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