From a gaming POV, most T2K GMs really don't need/want complicated, "realistic" naval orbats because most campaigns (based on the modules) don't involve naval warfare.
From a world-building POV, a relatively large, highly functioning naval force doesn't really "fit" the T2K setting.
It all comes down to whether one can suspend disbelief or not. I think that there are enough strong and compelling arguments (outlined in several of the preceding posts) supporting the canonical view that I am comfortable working with it more or less as-is.
GMs can tailor their T2KU for their own preferences and sensibilities (and/or for their players).
Not everyone is going to be convinced either way and that's fine. Good honest, intellectual debate is healthy, but let's all make sure that we keep it civil.
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