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Some of it may have made it to adequate port facilities and a possibly depleted crew suddenly finding themselves facing the ire of civilians who'd seen their city suffer because of the war in general. Again, as I said in the OP, some of it may be serviceable, but without fuel, POL, food for the crew, armaments or depleted crews, those ships are effectively "beached" until further notice.
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I would suspect that the general scenario shown in
Satellite Down isn't an isolated event in T2K regarding various naval forces. With home ports often nuked, other major ports maybe nuked and/or in total anarchy, and national command authorities of increasingly dubious validity and increasingly unable to support the forces they claim to own . . . there's got to be a strong argument for tucking your ship or even your small task force into some relatively isolated bay or harbor and striking up some sort of deal with the locals.
This doesn't mean slews of naval officers mutinying against their national governments -- just means they fall into that T2K category of "loyal but ignoring orders to move" and such. Going forward past Y2K, I'd think that there'd be a interesting effort by the French government to purchase a lot of those ships to help augment their own overstretched fleets. Some may say no (for reasons of patriotism or other motives), but I bet some would say yes if the French offered a good enough deal.
Probably some interesting, and murky, adventure ideas in there, with PCs acting as anything from agents for other national governments sent out to scuttle negotiations (or just scuttle) for a ship transfer to them ending up as some sort of advanced team or something for a French diplomatic mission (and some or all may still be agents for the owning nation, other nations, or other armed groups).