Quote:
Originally Posted by Olefin
And a lot of targets that should have been vaporized werent in the game - for one San Antonio shouldnt have Russians sitting in it unless they are glowing. That ring of air bases and supply depots around it basically screams NUKE ME!! and yet the city is intact.
I totally buy into the breakdown of their C3 system leading to targets that either got overlooked or missed or the missile shot down not being engaged again..
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You don't even need to go that far. We're not talking about a general strategic exchange here. We're talking about a fairly selective tit-for-tat exchange starting with battlefield use of tactical nukes followed by a limited exchange of strategic nukes. This gives the creative GM a decent amount of leeway in deciding what gets hit, why, and how hard. I think the relatively spotty nature of the canonical target lists was probably intentional. Perhaps not, but either way, there's some creative leeway there.
As for San Antonio, if the Soviets (and Cubans) had designs on it, why would they nuke it first?