Quote:
Originally Posted by Olefin
Frankly Last Submarine is not realistic as to what kind of sub losses the US would have taken - especially to where they couldnt even get a full crew for supposedly the last submarine they had left. With all the ex USN submariners out there and how important this mission is (remember they flew one guy out from Colorado Springs for it to tend the reactor) they would have been able to find a full crew - heck the Omega fleet had to have a lot of stranded USN crewmen in it - certainly some of them would have served in submarines. Even old diesel sub crewmen would have been used.
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I agree. I don't think the designers who wrote Las Sub really cared about any of that, though. They were trying to craft an adventure that would allow the gamers who played through it to be a part of something strategically important. If SSBNs were more common, the mission wouldn't feel so special. Also, the module, as it was designed, allows PCs to traverse great distances in the course of the adventure. It's less about coherent world building and more about setting and plot. I don't know Satellite Down very well but I reckon the same things hold true for that module too.
In the same vein, I don't know if most gaming groups playing through these modules knew or cared enough to question the modules' credibility. Most gaming groups focus on the small slice of the T2KU which they occupy while they're playing the game. To those folks, all this macro stuff is either irrelevant or moot.
As always, whether to follow the module to the letter or make changes, minor or significant, for their players, is entirely up to each individual GM.