How do you guys address the "fog of war" factor -- what the PCs can actually see or hear, what the bad guys can actually see or hear (this can even be broken down into a GM nightmare of what a particular PC or NPC can see, is someone mistakenly stalking or aiming in on his own buddies, etc). Sometimes you can use two maps, one for the players and one for the GM, but if you're using miniatures, that is pretty much impossible. So has anyone come up with a satisfactory solution?
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