Thread: Tanks v. AFVs
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Old 11-06-2012, 11:41 AM
Hybris Hybris is offline
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Join Date: Oct 2008
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This it what im using. I have take quite a lot of inspiration from the German army in ww2 who had a fair share of field mechanics and logistics.

All numbers and such is just a gut feeling for the purpose to create a diversity between units depending on cantonment and proximity to support units etc.




Military vehicle composition in the Twilight 2000 War regarding cannibalization in units..
Company:
Ratio: per 1 Tanks there is 1d2+1 not rolling.
Ratio: per 1 APC there is 1d2 not rolling
Ratio per 1 wheeled vehicle there is 1 not rolling being used as spare parts.

Battalion:
Per 1 Tank there is 1d3+1 not rolling.
Per 1 APC there is 1d3 not rolling.
Per wheeled vehicle there is 1d3 not rolling.
Regiment and above:
Per 1 tank there is 1d3 +2 not rolling
Per APC there is 1d3+1 not rolling
Per wheeled vehicle three is 1d3 not rolling
Above company level there is often recovery assets that are capable off logistic and recovery operations. These assets will help immensely to create repair and mechanic depots at battalion and regimental level.
As a rule of thumb.
Per 1000 men there is 1d2 tank in operational status.
Per tank there is id3 Tracked apc in operational status.
Per apc there is 1d3+1 Wheeled apc is in operational status.
Per apc there is id6 of mixed vehicles (both civilian and military and im sure captured)

Note In all categories above a fair share (say 20-30%) is of a captured stock and therefore spare parts are vary limited. Probably will they be used as long that is possibly and will then be scraped. If possibly all captured vehicles will be pooled together at same units in an effort the get some familiarity in spare ports logistics. Captured vehicle are also (freee) excellent supply and recovery vehicles in the rear with the gear and with less trigger happy G.Is.
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