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The new fuel and/or ammo meant no reinforcements for the Russians so it slammed the door on their invasion really succeeding - but they still got significant forces ashore.
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As written they made it from the Bering Strait to Washington State -- I'm not sure I'd characterize their effort as not succeeding. I'd also not really be able to buy into the idea that they faced significant threat from the USN, since the only way they could have made a go of that would be with basically open sea lanes (especially since the only thing that makes sense is that a lot of their advances would have to have been done via ship).
The only explanation I can see is that the USN in the Pacific suffered some sort of major disaster during the nuclear exchange. Maybe taking pretty devastating losses during the tactical exchange among ships supporting operations in Korea.
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To me Satellite Down, Kidnapped and HW, along with the three Return to Europe modules, represent the nadir of GDW writing - the fight between the Virginia and the Russian ship is so badly written that it destroys the whole believeability of the module down the drain and shows that the GDW writers knew nothing about the USN (if the Last Submarine trilogy didnt already show it)
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+1. One of the strengths of T2K was really great supplements for the game, but that just went out the window entirely with the later books. I don't really know what the issue was, since that was quite a while before GDW went out of business -- maybe the effort had shifted to other projects (Traveler 2300? I don't think the GDW house system and games related to it were in the works yet, but possibly those as well.)