Quote:
Originally Posted by Adm.Lee
It ran fine, other than some rough parts of v2 rules that needed smoothing out. The big one of those was using XP to raise the PCs' initiative to 5 or 6, and totally dominate the battles.
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In 2.0 the "fix", which is already in the rules anyway, is to simply understand and actually USE the rule on repetitive actions. Also implement the rules on explosive weapons combined with injury effects.
Using these elements in a combined manner, as well as lower initiative characters ambushing, NPC's and low initiative PCs can absolutely OWN the battlefield!
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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