Thanks for the summary and I'd love to hear more:
1. Controlling Attribute can be changed accordingly with the way the player choose to performe a task,althought a default controlling attribute remains.
- one of the easiest and best ways of bringing diversity
2. Special assignments (like in Traveller:The New Era) are introduced in the Character Generation Process
- fantastic - I wish we had such a thing for tw2k
3. Catastrophic Failure has been changed. You need to fail the first check by 10 or more, but a second check is needed to determine if it is really a Catastrophic Failure.
- I already do this - a good rule
I would really like to know what all of these additional dice are doing!
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