Tegyrius was deeply involved in the rules creation process, if not the main system writer, so he can probably offer more clarity than I can. He's active here, so I'm sure he'll pop in soon.
There's a sidebar that explains range bands and flexibility in their use on Page 146. Range bands are far more granular at close range than at long range, so there might be a case for allowing a shot marginally beyond maximum range. Tegyrius should be able to offer some suggestions on this one.
There's no specific mechanical bonuses for stabilizing a weapon in 2013, beyond bipods and tripods. I've always assumed that such an advantage was rolled into a combination of stance (Sidebar, Page 139.) and shot type, with Aimed Shots taking maximum advantage of stabilization. I've actually wondered about this as well. Perhaps Tegyrius can propose some kind of Stage III element to this, possibly involving more exposure from cover than would otherwise be required?
Also, it's nice to see 2013 people here - I think it's a little underrated. It certainly provides an easier medium for players who aren't super familiar with militaria, and I think the setting is a little more accommodating for non-combat conflict scenes and story arcs. It feels like it was written with a more "modern" view of a global breakdown, as opposed to 2000, which was (understandably) married to the Cold War origin. I just wish we had more material.
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