A lot of games I've been in, it's sort of anti-Munchkin -- you have just snuck out of a POW camp, for example, and if you're lucky, you managed to steal a bayonet or (gosh!) a pistol before you left.
I GMed a game that was basically munchkin once -- the players were part of an ad hoc task force to take back Europe, starting with Poland.
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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