And split PC tasks up amongst the group. Put a different PC in charge of defence, food (farming and vegi patch), water (stockpiling it somehow in a well/tank/dam, and also how to collect it (rain, underground reservoir, river, plant transpiration) and then transport it for use (buckets? horse and cart? Pipe system?).
I'm sure each PC will leap at a short term fix, get it done, then realise how short sighted they were (the GM will make sure of that!) so when they think their job is done, they find out they have under provided.
Even high level success (more people are attracted to the place) means more pressure on a perhaps fragile balanced system (enough food for now, but as more arrive the vegi patch and farm animals are quickly run down).
Set up schools?
Town theft could take off.
An NPC wants to take over, gains popularity, how do the PCs take being relegated to the back seat?
Eventually they could create their own Krakaw. Will players accept anyone into their town? How do they police it?
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