As one of the players at the tables, yes, Savage Worlds is a bit like a comic book system, but thats the end of the spectrum where I come from. I think combat should be fast and cinematic in a rpg; if we want to go for realism (but lack of speed) then thats where T2013 Stage 3 rules come in. So it worked out great as far as Im concerned.
To elaborate, I think Savage Worlds is perfect for short games and convention modules. I think Im going to keep using a T2013 modified Stage 1/2 system for the campaign stuff, where there is a little more time to get into more detail.
But as far as post-apocalyptic game scenarios are concerned for the T2K genre and all of its versions and modifications, its a game that wont die. I think we had a discussion about that somewhere at the convention...by the end I was trying to write up so many ideas floating around in my head that I was in a near coma LOL
In any case, Neal ran an outstanding game at Genghis, and once again Im provided with bragging rights, though like Rob's games at Tacticon last year, I hesitate to mention it since it may be a HUGE spoiler.
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