I have never been in a T2K game that involved any Naval vessels.
Having said that, I think that in any campaign, having a nuclear powered carrier or sub could be an excellent "got'cha" for an adventure. Where do you find extra parts? Who is going to run the power plant? How long can the plant last? Nuclear fuel? How to keep any evil doers from causing damage? What capabilities, if any, does the vessel still have?
I could see an Ohio class sub being a REALLY interesting addition to a US or even overseas based adventure. What if the sub still has Trident missles? Can you imagine the chaos that would insue if MilGov or CivGov found out? What if they BOTH find out?
My $0.02
Mike
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