Having a few units changing their coats back in 1997 wouldnt appreciably change the game balance - and it could add a reason for the huge Russian counterattack and the use of nukes - i.e. you have a couple of Polish units suddenly go turncoat and the Polish General Staff tells the Russians that unless something is done right now and in a big way they cant guarantee the rest of the army staying loyal - going nuclear and sending in a huge counteracttack to push NATO back on their heels would definitely have made and units thinking of defecting change their minds
especially if any defecting unit got vaporized as part of the nuclear strikes
And it does go to making the game work - i.e. the Germans and US went for broke, but misunderestimated the extent of anti-German feeling in Eastern Europe. Still some units turned to NATO and pushed the Russians, already feeling cornered after the Germans crossed into their territory, into a situation where its either go nuke or go home
so adding a few defecting units that get decimated by the Russians as part of their strikes fits right into the game - and could explain where some of the Poles, Czechs, etc.. that are in NATO units came from - i.e. the 100 or so survivors of a Polish infantry brigade that went turncoat and got nuked and joined up with the US as they retreated
the Russian Civil War motif is also a good idea to work into the game - i.e. the Germans crossed the border and the leaders in the Kremlin were ready to surrender or ask for a cease fire - but hardliners in the KGB or military, who couldnt face that prospect, nuked Moscow or another city where they had moved to since Moscow was too obvious a target for a nuke to take out their leaders and then blame the attack on the US and away we go with nuclear retaliation and an all out offensive against NATO
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