In v1 rules, the base damage number is multiplied by the damage modifier for range, then the dice rolls are added in. So, for a weapon with a damage number of 6, the extreme range damage would be 6+1d6; at close range, it'd be 4x6 (24)+4d6.
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"They couldn't hit an elephant at this dis...."
Major General John Sedgwick, Union Army (1813 - 1864)
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