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Old 04-04-2013, 09:08 PM
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pmulcahy11b pmulcahy11b is offline
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Quote:
Originally Posted by Bullet Magnet View Post
In v1 rules, the base damage number is multiplied by the damage modifier for range, then the dice rolls are added in. So, for a weapon with a damage number of 6, the extreme range damage would be 6+1d6; at close range, it'd be 4x6 (24)+4d6.
I always thought this was a better mechanic, except that it doesn't account for long-ranged snipers.
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