Quote:
Originally Posted by Bullet Magnet
In v1 rules, the base damage number is multiplied by the damage modifier for range, then the dice rolls are added in. So, for a weapon with a damage number of 6, the extreme range damage would be 6+1d6; at close range, it'd be 4x6 (24)+4d6.
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I always thought this was a better mechanic, except that it doesn't account for long-ranged snipers.