Quote:
Originally Posted by pmulcahy11b
I always thought this was a better mechanic, except that it doesn't account for long-ranged snipers.
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That is true. I'm reminded of a story from a few years back, a snipes, Canadian I believe, took a target down at 1200 meters (I think; correct me if I'm wrong on the range) in Afghanistan. it was said to be the longest range for a sniper taking out a target to date.
In T2K, it would be impossible. When I was trying to get a game together, I was planning to add in the v2 "instant kill" rule. So a sniper rifle (in v1 I think they all fire 7.62) would have that 4 in 10 chance, rather than a target a few hundred meters away getting hit and reacting as "AH! What the f@#$ was that?"