When I was playing v1, I used a tip from an issue of Challenge magazine and came up with a Sniping skill. Basically, a player who makes a successful Sniping roll has the subsequent shot has the range band for his shot "moved" one band closer, and 1D6 added to his damage roll. He can also make a Sniping roll and make a called shot with normal chances to hit. (He can't do both in the same round.)
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
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