I don't see the connection between easy death and role-playing?
Role-playing, IMO, is all in the play-- the group and its attitude. I've seen plenty of groups that played T2k as continual combat, no interaction with the world, no character development, no storytelling. I readily say that I've played and run some of those groups. I've been in plenty of D&D groups that are simply hack & slash, too.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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