Quote:
Originally Posted by Adm.Lee
I don't see the connection between easy death and role-playing?
Role-playing, IMO, is all in the play-- the group and its attitude. I've seen plenty of groups that played T2k as continual combat, no interaction with the world, no character development, no storytelling. I readily say that I've played and run some of those groups. I've been in plenty of D&D groups that are simply hack & slash, too.
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Death is easier in T2K, so players are more likely to engage with other groups than in DnD where death (maybe i should have said "permanent death") for a PC is harder, therefore less strategy is involved.
I agree with your second point though, my statement above does depend heavily on the group in involved.
I'm not saying T2K or DnD is better than the other. I'm just wondering if in general, a deadlier system leads to more role playing.