I have found the opposite.
When "death" is more looming people tend to get more reclusive, more nervous and close up if I let them.
Why risk that patrol if the risk is too high I might die die, like for good? Versus if as a DM I ensure they have an out, through roleplay or strategy to make sure they will not die.
Death isn't a motivation in my campaigns as much as failure is. Six of one thing really I guess...
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TheDarkProphet
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