Quote:
Originally Posted by stormlion1
The best bet is to act like a Gypsy Caravan. Moving short distances and setting up shop for a time and then moving on scrounging as you go.
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Isn't this pretty much the default for long distance travel in TW2K? Unless you are carrying a lot of spare fuel or you have pre-prepared fuel caches surely there is no other way to do it? And I doubt a Humvee is more fuel efficient than an RV (even if the humvee has other advantages).
I love Tegyrius's idea of the mobile specialist facility. In the Highlands of Scotland there are still mobile libraries, banks and shops (my Uncle is visited by a fishmonger once a week - and he is only about 11 miles from Inverness). Actually I could see mobile traders tagging along with the doctor and dentist - selling to the patients and their relatives coming for treatment. I think this could work into quite a few possibilities: characters becoming traders and travelling a circuit as the clinic does it's "rounds", being employed to guard the doctor, using the caravan as cover for intelligence work, all kinds of stuff.