Quote:
Originally Posted by kcdusk
1. What does razor or concertina wire mean to you? A single looped length? Or 2 or 3 layers of strands?
2. What sort of skill checks do you employ for an individual to work there way through/over wire? What are the chances of injury or becoming tangled up?
3. What sort of skill checks do you employ for a vehicle to work there way over wire? What are the chances of it becoming bogged/tangled up?
4. other modifiers or factors i am considering are time, under fire or not, time taken, night/day time. Are there any others?
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1)Most concertina wires around installations seem to be triple-strand. Around the TAC in Korea, we used single-strand, though by regs we were supposed to use triple strand (it was glossed over by the ADC(M)).
2) I've always used a straight dexterity check, combined with stealth if the character was trying to be quiet. (In practice, one of the best ways to cross concertina quickly is to have someone throw himself on the wire, then everyone else step on their back; throw your loads over the wire before you cross. The last person over picks the ground man out of the concertina. Note, it's not quiet, it's just quick. Make sure it's not boobytrapped!
3)I've never had to adjudicate that situation; I'll have to think about it.
4) Of course at night, you see a lot less, but hear a lot more. (No one has ever been able to give a good explanation on that one.) If you're reasonably quiet, you can really ream out guardposts.