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Old 07-31-2013, 02:42 PM
Olefin Olefin is offline
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Join Date: Mar 2012
Location: Greencastle, PA
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The SLBM were part of the next module we played and were dealt with there. Plus remember that MilGov was going for a win here to knockout the Soviets in Eastern Europe totally - and the SLBM warheads werent known to them until after the papers were given to them by the Romanians

He had us play the game from Challenge magazine where the Soviets tried to use one of those nukes and will talk about that later. We rolled up some different characters and did Kings Ransom and its after effects and he included that in the campaign.

One problem would be is what to hit. There are very few targets they can get to with those small nukes. And communications within the Soviet Union are so bad that communicating what happened to Ploesti to the right people might take some time, let alone figuring out if there is any target left worth expending your few remaining nukes on.

As my GM looked at this is MilGov going for the ability to say they won the war. Nuking Ploesti, gutting two Soviet Armies, denying them the last gas station in Europe and helping the Romanians get back their country (even at the cost of nuking a lot of it) - thats how you win a war, not just arm a bunch of guerrillas and hope that somehow they can beat a bunch of Soviet divisions that have gasoline, diesel, aviation gas and working helos and planes.

Last edited by Olefin; 07-31-2013 at 08:21 PM.
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