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Old 08-03-2013, 02:37 PM
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Tegyrius Tegyrius is offline
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Quote:
Originally Posted by .45cultist View Post
I've wondered about the spring for the latch under combat conditions.
Between the issue with gravel or sand getting into it and locking it up with a live gun stuck in the holster (requiring holster disassembly to remove) and the fact that actuating the latch puts your trigger finger on the trigger while you're muzzle-sweeping your leg, I see the spring's durability as a secondary issue at best...

Ahem. Back on topic. The last time I looked at statting out holsters in game terms (Shooter's Guide: Undercover Arms*), I ignored specific brands and went for general classes - ankle, belt, pocket, retention, shoulder, tactical, undergarment, and belly band. Then I got into off-body carry modes like concealed carry purses. But both of the systems for which I was writing stats - Reflex and Spycraft 2.0 - were more detailed than T2k when it came to the kinds of fiddly bits where holster design might matter. In 1.0/2.0/2.2, the initiative system doesn't really support differentiating stuff like the relative draw speeds of different holster designs.

- C.

* Informational, not marketing. I don't get a percentage of sales on that stuff.
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