Raellus' Podcast Review
I just finished the podcast. Here's my summary/review:
The host, Jarred "Apocalypse Nerd" Wallace, Scott Glancy (one-time contributor here), and Frank Frey don't actually start talking about T2K until about 10 minutes into the podcast.
They start with a brief background of the game and then it kind of devolves. Frank gets interrupted and talked over quite a bit throughout the show, but he doesn't seem upset by it. Glancy dominates the conversation- he clearly has a lot of knowledge of and enthusiasm for the game, and he backs it up by showing off his impressive collection of official T2K resources. He and Frank reminisce about certain settings, materials, NPCs, and the like while the host kicks back and mostly listens (he admits early on to only having played the v1.0 a couple of times before growing disillusioned with its complexity and gritty realism).
Frank gives a few insider tidbits about how he got involved in writing for T2K, and there's a fair bit of discussion about the Black Madonna module (mostly devoted to the NPC, Molly Warren).
They chat a little about how real history kind of passed the game by, and how GDW tried to raise it from the ashes with a more "up-to-date" timeline (v2.0 and v2.2). Frank makes the point- with which I agree wholeheartedly- that T2K works best as an alternative history RPG, and that the various reboots weren't really necessary. They also discuss Twilight 2300 a bit.
For the last seven or eight minutes, they slag Twilight 2013. Glancy savages the setting/backstory, gleefully bashing it by reading from reviews of the T2013 background ("he doesn't ever cite the reviews he's paraphrasing from"). He doesn't find fault with the system. For that matter, he never claims to have looked at it or tried it out. Frank says that he has it on PDF but that he didn't care for any of it.
Lastly, Frank says that if he had to do it all over again, he would use a mechanics system like Savage Worlds' for the T2K alternative history setting, since, in his experience, it's a fairly simple, fast, flexible, and fun system that would have worked really well for T2K. Glancy and Wallace then tease Frank about getting hold of the license for T2K and making it happen.
Anyway, far a T2K superfan, it was kind of interesting.
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