I'll definitely be listening to the podcast myself as soon as practically possible.
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Originally Posted by Raellus
Frank gets interrupted and talked over quite a bit throughout the show, but he doesn't seem upset by it. Glancy dominates the conversation- he clearly has a lot of knowledge of and enthusiasm for the game, and he backs it up by showing off his impressive collection of official T2K resources.
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Well that's disappointing. When you're the biggest expert available you have the right to dominate the convcersation but when the other interviewee is Frank Frey... well, if it was me I'd be taking a back seat, if for no other reason that the interview time is finite and how often do we get to hear from the legendary Frank Frey himself?
Quote:
Originally Posted by Raellus
He and Frank reminisce about certain settings, materials, NPCs, and the like while the host kicks back and mostly listens (he admits early on to only having played the v1.0 a couple of times before growing disillusioned with its complexity and gritty realism).
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Funny, the complexity and gritty realism are two of the main reasons why I like it so much.
Quote:
Originally Posted by Raellus
For the last seven or eight minutes, they slag Twilight 2013. Glancy savages the setting/backstory, gleefully bashing it by reading from reviews of the T2013 background ("he doesn't ever cite the reviews he's paraphrasing from"). He doesn't find fault with the system. For that matter, he never claims to have looked at it or tried it out. Frank says that he has it on PDF but that he didn't care for any of it.
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Also pretty disappointing. I think the T2013 rules are excellent, and there's nothing stopping those who don't like it's backstory from using that rules set with the original T2K timeline. At least it sounds like Frank took a look at T2013. I'm disappointed that Scott would voice strong negative opinions about something he's never personally read.