Quote:
Originally Posted by cavtroop
This drives me insane (I'm sure it drives those involved with 2013, such as Tegyrius, even more apoplectic). The rules for 2013 are great IMHO. People bash the background and end up throwing away the baby with the bath water. I'm also on record as saying the background isn't so bad, just that I grew up with the v1 background and would prefer to use that. There is no reason you can't use the rules with whatever background you wanted to use them with. How many people that bash 2013 ever gave it a fair chance?
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I agree that a game shouldn't be judged solely on the merits (or lack thereof) of its system OR on its story alone. From what I've read, the reflex system is pretty darn cool. But, we're all already initiates to the T2K world here, and most of us are flexible enough to be able to marry a system from one game to the preferred backstory of another. On the other hand, for someone just getting into T2K-style roleplaying, a bad story can be a total nonstarter. If I'd known nothing about T2K and saw T2013 on a shelf, I most definitely would have checked it out (because I like military stuff and RPGs). But I probably wouldn't have bought it after reading the backstory. It can make or break a game, especially if its the consumer's first exposure to the product/concept.
As to Savage Worlds, I know nothing about the system or setting so I can't comment on the validity of what Frank said.