View Single Post
  #9  
Old 09-27-2013, 05:56 AM
Marc's Avatar
Marc Marc is offline
Registered User
 
Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
Posts: 672
Default

I've always used v2.2. The compatibility with Traveller:The New Era and with Dark Conspiracy (specially the new DCIII) is a very strong point for me.

Of course, we've introduced some house rules, but always trying not to move aside from the v2.2 basic mechanics. Some of points we've modified are things like automatic fire, margins of success, grenade explosion delay, etc. In all cases they are minor changes. For example, we use Electronics like a cascade skill with three specialitzations (Communications, Sensor Operation and Maintenance). It's only a small change that works accordingly with v2.2 mechanics but arranges what we think is a too large scope for the original skill.

Looking at the other games that use the same system could give you some good ideas. For example, in the new DCIII some of the tasks related to hand to hand combat are lowered one difficult level. It could seem a very little change, but now trying to locate a punch to the head have some sense (it would be a Formidable action in T2K but a difficult action in DCIII) and trying to block it is not a waste of time (it would be Formidable in T2K v2.2 and a Difficult in DCIII). Just an example of how a little grain of salt can help to arrange some problems.
__________________
L'Argonauta, rol en catala
Reply With Quote