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Old 10-02-2013, 08:47 PM
cavtroop cavtroop is offline
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Join Date: Oct 2008
Location: Central, GA
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Quote:
Originally Posted by Cdnwolf View Post
From Arma III wiki (I edited some of it out)

http://community.bistudio.com/wiki/C...h#Hasty_Ambush


Hasty Ambush
1.A patrol member makes a contact report that enemy is in sight and gives direction of contact from patrol
2.The patrol freezes
3.CO decides to conduct a hasty ambush
4.CO designates the rally point for the withdrawal
5.CO designates the kill zone
6.CO designates the type of ambush
7.CO deploys the patrol to ambush lines by positions marked on map and or in reference to terrain and clutter objects
8.Patrol members deploy to covered and concealed positions on the ambush lines
9.Security elements are placed on the flanks and rear
10.The Ambush is conducted
11.CO orders cease fire
12.The search team moves into kill zone and conducts a hasty search of enemy soldiers
13.At the CO's discretion and if further immediate contact is unlikely the patrol polices up any weapons creating a weapons cache if needed
14.Security elements rejoin patrol
15.CO orders withdrawal from the ambush site to the rally point
16.CO conducts an After Action Review by number so as to disseminate any useful info
17.The patrol reorganizes as needed and continues mission
We understand what a traditional 'hasty ambush' is - hell I lived training for them for 8 years. However, we're confused about the concept of them in Twilight:2013 - specifically how during a 'pause' in the fighting (a pause is a mechanical construct in the rules of 2013), how one can setup a hasty ambush after contact has already been made, but there is a lull in the fighting.
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