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Originally Posted by Metrazol_Man
I saw the original Twilight at a flea market some years ago, and while I didn't purchase it the concept the game intrigued me. Back in September of this year I bought the core rulebook for Twilight 2013; while the Twilight 2000 I saw at the flea market had all sorts of papers and things with it, I only got the rulebook for Twilight 2013.
So question time...
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I had something similar experience recently. I haven't yet run the game, but think I just might.
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1.) What do I need to actually play Twilight? I have a handful of gaming dice, as specified in the rulebook, but I've never tried playing a game like this before.
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Well this really depends. I haven't played the game myself, but the bare essentials for any RPG are:
1. Dice
2. A copy of the rules
3. Pencil and paper, or some way to keep track of the character sheets, and take notes.
Optional:
Maps
Wet erase combat grid map
Graph paper
Miniatures
Etc
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2.) Can the game be played with just two individuals? I'm a bit low on actual friends, but my usual drinking buddy is interested in giving this game a try with me.
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Short answer: sure
Long answer: not really recommended. Keep in mind that in a Roleplaying game one person always has to be the game master. The game master is really the referee of the game, who guides the players through the world, tells the players the results of their actions, and plays all of the games NPCs.
For this to work right, particularly for novice players, I would recommend a minimum of 3 players. One GM and two players driving PCs.
I recommend listening to some actual play podcasts to get the feel of how RPGs run. I think the best out there currently is Major Spoilers Dungeons & Dragons podcast Critical Hit. But there are TONS out there.
Listen to one before you start.
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3.) Do you do 'play by e-mail' or maybe have regular games on this forum? Its the only forum I can find related to Twilight 2013.
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There are many places on the internet that you can find "play by post" games on message boards. I never do this, but I'm sure you could find a game somewhere using T2013.
You might also try finding gaming groups by using meetup.com or your local game retailer.
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4.) Exactly how the hell do you create a player-character (the rulebook has me hopelessly lost)? How in depth do you need to go to create NPC's for say a situation where a PC is engaged in combat with say a group of nameless enemies?
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Do you have 6 hours for me to respond?
Character Creation:
I haven't played the game, so my best advice is do like the rest of us. Read it twice, then just try to do it! Best way to learn.
In-Depth:
This all depends on play style; however, the better the scene is set, the more believable it is! Remember, games should have a compelling story behind them, and this means that some of the NPCs should be pretty well developed.
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5.) Do you write down the actions of each scene, or just jot down some basic notes of everything that transpired between the PC and the nameless enemies?
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I take minimal notes during gameplay. However, before a game as the GM I take lots of notes about the story and NPCs and plan out plot encounters in advanced.
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6.) I saw there are multiple PDF's from 93Game Studios regarding weapons of different types. They seem to sell for around $3.00; are they worth the purchase?
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Probably, but you don't need them. They're really only there to flesh stuff out for more advanced play. I'd personally hold off on buying them until you think you need rules for more weapons than were included.
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7.) I noticed there are also many supplements for Twilight 2000, are they compatible with Twilight 2013? Many of them look highly entertaining.
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The background lore might be useful, but the game mechanics are totally different.