When i first got into T2K, the first "adventure" was Escape from Kaliz(?). And i agree with Zombielenin, there was so many NPCs (in their hundreds, backed up with vehicles!), i wondered how we were ever going to "win". Or even do anything.
I didnt realise my group of PCs wasnt meant to win the twilight war. Mainly, at least initially, it was just to survive. So the first few game sessions were "escape and evade".
Once our group was in the clear and had time to rest up, we had to decide what our characters aimed to do. Harrass the enemy behind enemy lines? Hook up with a NATO force whereever they may be? Try and find a "Free city"? In many of these cases our PCs were picking fights they had a chance in, no need to fight every enemy NPC all at once.
What kind of things longer term, do you think your playing group would like to do? Find an abandoned town and fortify it? Take in strugglers? Recondition a broken down APC?
In terms of which system, most people seem to use either V1.0 or V2.2. I'd say V2.2 is most popular but that doesnt mean its best for you.
Most streamlined combat? I'd say v2.2 - and after you've run a few encounters, your own home brew options will start to creep in like they have with everyone elses systems here! I dont think anyone is playing it the same, or by the book. Ask your questions as you go, everyone is normally pretty good at chipping in with why they think something is good or bad, and leaving it up to you to decide what suits your style.
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