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Old 10-30-2013, 03:54 AM
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kcdusk kcdusk is offline
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1.) What do I need to actually play Twilight? I have a handful of gaming dice, as specified in the rulebook, but I've never tried playing a game like this before.

Rule book, dice, pen & paper, great imagination and a sense of adventure. Dont get bogged down in official modules, i found it harder to know what to do in each module before realising they just gave a player MORE options, you didnt have to find the "right" one. Make up your own encounters (large or small).

2.) Can the game be played with just two individuals? I'm a bit low on actual friends, but my usual drinking buddy is interested in giving this game a try with me.

Yes. One as ref and one player. This could go 2 ways. The player makes a go of living in T2K and the ref makes up the game as the player lives his life. Or you could take it in turns. For one month a player plays his PC and then the next month the other player takes a turn while the first player refs.

3.) Do you do 'play by e-mail' or maybe have regular games on this forum? Its the only forum I can find related to Twilight 2013.

Theres a few play by mail type games around. I actually play some solo games. I design small unit encounters (ie cross the guarded bridge or intercept an arms convoy) and control my own 4 PCs that try and complete the task (a bit like the tv show "the unit").

4.) Exactly how the hell do you create a player-character (the rulebook has me hopelessly lost)? How in depth do you need to go to create NPC's for say a situation where a PC is engaged in combat with say a group of nameless enemies?

Ugh, the book can make it a bit hard. I just decide what my PCs will be like and write the numbers down to reflect them. PC-A is a good shot, so his shooting skill is "6", while PC-B is a great shot, so their shooting skill is a 9 or 10. PC-C is a civilian who shot some rabbits as a kid once, shooting skill 1.

5.) Do you write down the actions of each scene, or just jot down some basic notes of everything that transpired between the PC and the nameless enemies?

You can get by writing down notes. I've found writing down a series of actions has 2 advantages. It helps keep the situation straight in your own head, it makes it easier to see which NPC or PC acts next and how their actions and results impact on others. And secondly, it can be fun to read your notes in a year from now.

6.) I saw there are multiple PDF's from 93Game Studios regarding weapons of different types. They seem to sell for around $3.00; are they worth the purchase?

If you have the 93Games ruleset, they could be ... I dont think they are compatible with v1.0 or 2.2.
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