You know, this probably does not pass copyright muster for re-distribution, but I've been thinking over the last week about just this--how the reflex system obfuscates prectile chance of success.
As a result, I've been wishing that there was a conversion out there of the Reflex system to straight percentile. Then it occurred to me that this could be converted to Fantasy Flight's Warhammer 40k RPG: Only War.
That particular game has these things going for it:
1. Percetile system, with hitlocation built in
2. Detailed weapons that already take into account ammunition
3. Built in rules for PCs controlling NPC "squad mates"
4. Related to 1, a very brutal combat system, complete with critical hit tables, that mimics the lethality of T2000 and TW2013 (if you drop fate points)
5. An insanity sytem that is used to model the horrors of war/combat/ptsd specifically (as well as the other mind breaking elements of 40k)
6. Rules for vehicle combat
If someone who had a bit more knowledge about modern military weapons and vehicles were to port them over to Only War (dropping out all of the "magical" elements of 40k), I think you'd have a great--transparent--system for running games in T2000/T2013 settings.
In fact, if we weren't looking to run a game (partially) for a journalistic review, I'd seriously think about accepting the Warhammer weapons and vehicle rules and just reskin them. I'd literally call just use the stats for Warhammer "slugthrower" assault rifles for all real world assault rifles, etc; However, I imagine that would ruin some of the fun for a lot of T2000/T2013 fans.
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