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Old 11-05-2013, 07:10 PM
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(Long and math focused post, sorry)


I have never thought that a d20 was sufficiently random for gaming situations. A 5% chance for perfection and a 5% chance for total failure always seemed too high for me.

I use d100 but process it into the equivalent of a d19(?). Usually you can substitute this for a d20 roll. If low is good you leave it as is and make 19 a disaster. If high is good you add 1 and make 2 the disaster roll.

I'll explain.

When I was first gaming I discovered 1+2+3+4+5+6+7+8+9+10+9+8+7+6+5+4+3+2+1 = 100

That led me to create the following chart
Code:
 d100 |     d19
----------------
   1          1
  2-3         2
  4-6         3
  7-10        4
 11-15        5
 16-21        6
 22-28        7
 29-36        8
 37-45        9
 46-55       10
 56-64       11
 65-72       12
 73-79       13
 80-85       14
 86-90       15
 91-94       16
 95-97       17
 98-99       18
  100        19
Ok here is a graph of how the probability curve you mentioned works with d20s



As you mentioned the chances of a low roll present themselves as being hugely common once you get into multiple dice.

If you switch to my d19 system the chance for a very low roll increases much more gradually.


For example with 5 sets of dice the chance of getting a 4 as the lowest roll is 67.23% using d20 but only 40% using my d19 system.

It might be more math that some people want but if find it shifts the probability nicely.

Last edited by kato13; 11-05-2013 at 07:16 PM.
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