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Old 11-11-2013, 10:10 PM
NanbanJim NanbanJim is offline
Erstwhile Gamer
 
Join Date: Jan 2013
Posts: 60
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Quote:
Originally Posted by Tegyrius View Post
I think the key to character creation is having a concept when you go into it. It doesn't need to be much, but a couple of sentences of biographical sketch really help focus your selection of phases and skills.

- C.
I found the opposite to work quite well too in all editions of T2k. Just kinda start assigning things and bounce off ideas.

I used my old dusty crusty LiveUrinal to demonstrate T2k13's chargen and some sample play. I learned 3 things:

1.) I'm really pedantic.
2.) T2k13 is laid out exactly the way you'd tell someone about it, but not necessarily in the best way to find things.
and 3.) LiveJournal works embarrassingly well for this sort of thing!

Feel free to check it out: "Exemplary (as in made-of-examples, not the-best) Campaign" Note it's a vanity "blog," so the earlier posts are at the bottom/rear (and that anything without that tag is bound to be stupid and/or whingy).

And note, each post in the chargen section where I develop the narrative was written as I was developing it. I hadn't built Bob beforehand and just PRETENDED to be building him during the posts... I really was totally just winging it. It's so doable in T2k variants, I love it!!

Last edited by NanbanJim; 11-11-2013 at 10:18 PM.
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