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Old 11-18-2013, 02:53 PM
Martti Martti is offline
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Join Date: Mar 2010
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he's a question about taking out npc's, that I've been thinking about a long time.
Different quick nps's have a given experience levels and thus the group gets a combined CUF rating, so it's needles to count the treath levels for every single npc, but how much damage does an npc need to be taken out of play? Just failing a roll after taking a wound?

The combat example had this line:

"Another moderate wound, but that's enough to take him out of the fight." The same thing with a slighter wound level happends to another npc on the same example.

Are any of you using a house rule for level of wound versus npc quality for taking out npc's?
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