I like both of your ideas, SSC and Bru. I was already thinking about knocking down the range bands for weapons with worn out barrels and the idea of assigning wear values for weapons could work. I like the suggestion of adding wear points for catastrophic die roll failures. It'll mean some more bookkeeping for me, but it shouldn't be too difficult to keep track of.
I just know that firearms can only handle so many rounds before components start to fail, and it's not realistic to have well-worn weapons continue to function flawlessly for years on end. This needs to be reflected in games and it's also important for post-T2K world building, or any post-apoc game/setting really.
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