View Single Post
  #12  
Old 02-18-2014, 03:55 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,329
Default

@Targan: Does Gunmaster have any rules on firearm wear as it might pertain to accuracy and/or system failures?


I'd like to factor weapon maintenance into this too. If a PC spends adequate time on cleaning his/her weapon, it shouldn't wear out quite as fast or malfunction quite as much as a neglected weapon likely would.

So, we need to take into account:
  1. Accumulated wear and tear and its effects on accuracy.
  2. Accumulated wear and tear contributing to system malfunctions.
  3. Routine care and maintenance mitigating any/all of the above.
  4. Gunsmithing skill checks to repair damaged firearms.
  5. Gunsmithing skil checks to improve accuracy of firearms.

This is getting complicated, but I think that creating a practical game mechanic for this stuff is a good idea. I don't want it to get too crunchy- after all, as a GM, I've got to keep track of most of this stuff- but it's an important piece of versimilitude that I think a proper, realistic post-apoc game needs. Heck, I think even the Fallout series of video games has a system to address these inter-related issues.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote