@Targan: Does Gunmaster have any rules on firearm wear as it might pertain to accuracy and/or system failures?
I'd like to factor weapon maintenance into this too. If a PC spends adequate time on cleaning his/her weapon, it shouldn't wear out quite as fast or malfunction quite as much as a neglected weapon likely would.
So, we need to take into account:
- Accumulated wear and tear and its effects on accuracy.
- Accumulated wear and tear contributing to system malfunctions.
- Routine care and maintenance mitigating any/all of the above.
- Gunsmithing skill checks to repair damaged firearms.
- Gunsmithing skil checks to improve accuracy of firearms.
This is getting complicated, but I think that creating a practical game mechanic for this stuff is a good idea. I don't want it to get too crunchy- after all, as a GM, I've got to keep track of most of this stuff- but it's an important piece of versimilitude that I think a proper, realistic post-apoc game needs. Heck, I think even the Fallout series of video games has a system to address these inter-related issues.